Monday, October 6, 2008

Python: Create - Modify - Reuse


After reading Python: Create - Modify – Reuse, you will be able to use Python efficiently to create robust, real-world applications and useful, streamlined scripts that are easy to maintain and enhance. Jump into practical Python development after a brief primer on this object-oriented, interactive programming language and learn from project examples in each chapter. Find applications that access databases, take advantage of web technologies, and facilitate network communications and explore advanced topics like accessing operating system resources, writing scripts that are easy to read and maintain, and debugging and testing.


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C++ Plus Data Structures, Third Edition



This book is designed for a course in Data Structures where C++ is the programming language. The book focuses on abstract data types as viewed from three different persepctives: their specification, their application, and their implementation.




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Managing Online Forums


Every day, millions of users log on to their favorite online forums and interact with others to get advice and discuss everything from the latest news and trends to their hobbies to their professions to whatever else strikes their fancy. Administrators have to lead these communities, deal with difficult users, and choose moderators. Legal constraints, spammers, and technical issues can turn the excitement of running an online community into chaos. With the right guidance, however, running forums can be a pleasure. Patrick O’Keefe has spent years developing and managing online communities. Now, he shows readers how to make the right decisions about every aspect of their forums, including:

choosing a name and domain name * picking the right software * deciding on user options like avatars and private messaging * setting guidelines and dealing with violators * ensuring that posts stay on topic * settling online disputes among users * involving their users and keeping the site interesting Managing Online Forums is the one book that shows site owners and administrators how to create a safe and entertaining community that users will return to again and again.



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Excel For Scientists And Engineers Numerical Methods

book cover

Most scientists and engineers received some training in computer programming in their college days, but they (or their computer) may no longer have the capability to write or run programs in, for example, FORTRAN. This book shows how to implement numerical methods using Microsoft Excel, the most widely used spreadsheet software package.

This is a book about numerical methods. I have emphasized the methods and have kept the mathematical theory behind the methods to a minimum. In many cases, formulas are introduced with little or no description of the underlying theory. (I assume that the reader will be familiar with linear interpolation, simple calculus, regression, etc.) Other topics, such as cubic interpolation, methods for solving differential equations, and so on, are covered in more detail, and a few topics, such as Bairstow’s method for obtaining the roots of a regular polynomial, are discussed in detail.

In this book I have provided a wide range of Excel solutions to problems. In many cases I provide a series of examples that progress from a very simple implementation of the problem (useful for understanding the logic and construction of the spreadsheet or VBA code) to a more sophisticated one that is more general. Some of the VBA macros are simple “starting points” and I encourage the reader to modify them; others are (or at least I intended them to be) “finished products” that I hope users can employ on a regular basis.

Nearly 100% of the material in this book applies equally to the PC or Macintosh versions of Excel. In a few cases I have pointed out the different keystrokes requires for the Macintosh version.

TABLE OF CONTENT:
Chapter 1 Introducing Visual Basic for Applications
Chapter 2 Fundamentals of Programming with VBA
Chapter 3 Worksheet Functions for Working with Matrices
Chapter 4 Number Series
Chapter 5 Interpolation
Chapter 6 Differentiation
Chapter 7 Integration
Chapter 8 Roots of Equations
Chapter 9 Systems of Simultaneous Equations
Chapter 10 Numerical Integration of Ordinary Differential Equations part 2
Chapter 11 Numerical Integration of Ordinary Differential Equations part 2
Chapter 12 Partial Differential Equations
Chapter 13 Linear Regression and Curve Fitting
Chapter 14 Nonlinear Regression Using the Solver
Chapter 15 Random Numbers and the Monte Cario Method



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Webmaster Expert Solution

Webmaster Expert Solution

Proceed with caution-Serious Webmasters Only! Readers will learn real-world examples and techniques for creating top-notch Webs. Leave the other references behind-for serious Web programming, look to Que’s Webmaster Expert Solutions. - Provides detailed coverage of advanced HTML topics for experienced users

- Focuses on answering specific questions with useful applications, combinations of technologies for more advanced applications, and real-world practical advice

- Covers Java, JavaScript, CGI, Netscape Plug-ins, VRML, and other Web publishing and programming topics.



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Most Wanted Joomla eBooks




Building Websites with Joomla! 1.5 Beta 1
Wrox.Professional.Joomla.Oct.2007
Make a Joomla Template in 5 Easy Steps with complete files
joomla user manual v1.xxx



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PC Magazine November 2008




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Laptops All-in-One Desk Reference For Dummies



Builds on the huge success of Laptops For Dummies, now in its second editionEight minibooks comprising nearly 850 pages give laptop owners the detailed information and advice they need to make the most of their computersOffers focused content for new and intermediate laptop users, covering laptop basics and beyond, from synchronizing information with a desktop PC and coordinating e-mail between two computers to accessing the Internet or a desktop computer remotely

Minibooks include laptop basics, software for laptops, accessories to go, traveling with a laptop, security, networking a laptop, sources of power, and upgrading a laptop
Sales of laptops continue to outpace sales of desktop PCs, with retail laptop sales up 24 percent in the 2006 holiday season



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Vector Games Math Processors

Vector Games Math Processors

Paperback: 507 pages
Data: November 25, 2002
Format: PDF
Description: Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced title appropriate for experienced game and graphics programmers and is part of the Wordware Game Developer's Library.


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Tricks of the Windows Game Programming Gurus


Tricks of the Windows Game Programming Gurus

Paperback: 1040 pages
Data: September 27, 1999
Format: PDF
Description: New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer.

The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart from other titles. The author, a truly legendary game programmer, conveys his expert knowledge with a sense of authority and flair in a massive format (nearly 1,000 pages). After a tour of basic Windows C programming, this book centers on Microsoft DirectX for game development. Though most of the printed book centers on DirectDraw (for 2D APIs), these APIs are used to render 3D worlds. (A wide variety of articles on Direct3D are included on the accompanying CD-ROM.) The author also shows how to get the most out of other Microsoft APIs for high-performance gaming, including sound (DirectSound and DirectMusic) and input (with DirectInput).

Rarely does the ordinary programmer get a glimpse into the high-powered world of video game development. That's what's offered here with plenty of techniques and tips for creating leading-edge game effects (such as simulating the laws of physics in your games, like gravity, or creating smarter characters with artificial intelligence). Whether you are an aspiring game developer or an interested game enthusiast with a programming background who wants a peek under the hood, Tricks of the Windows Game Programming Gurus shows you how it's done in an exciting, technically rich, and authoritatively told tutorial on how to use DirectX for creating realistic video games.




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Open Source Approaches in Spatial Data Handling (Advances in Geographic Information Science)

Open Source Approaches in Spatial Data Handling (Advances in Geographic Information Science)

Paperback: 278 pages
Data: October 2008
Format: PDF
Description: This book focuses on the nature and characteristics of open source geospatial (OSG) software. The role OSG approaches to data handling within the spatial information technology industry is the cross-cutting theme of the book. Within this theme, various sub-themes are explored that introduce readers unfamiliar to OSG software to the nature, purpose and applications of OS programming and to the key new OS tools and their application within the geospatial data domain. The book also includes a discussion of new tools, approaches and applications for those already using OS approaches to software development.




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Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
Paperback: 512 pages
Data: December 24, 2002
Format: CHM
Description: Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.



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Primary Optic Nerve Sheath Meningioma

Primary Optic Nerve Sheath Meningioma

Paperback: 158 pages
Data: October 2008
Format: PDF
Description: Optic nerve sheath meningioma (ONSM) is a rare tumour. Cases are usually separated into primary ONSM, which arises either intraorbitally or, less commonly, intracanalicularly, and secondary ONSM, which arises intracranially and subsequently invades the optic canal and orbit. This is the first book to cover all important aspects of the diagnosis and treatment of primary ONSM. After a general introduction, individual chapters discuss the clinical presentation, clinical examination and diagnosis, imaging, and histology. Treatment options are then addressed in detail, with special emphasis on external beam radiation therapy, and in particular stereotactic fractionated radiation therapy. The latter has recently produced consistently good results and is now considered the emerging treatment of choice for the vast majority of patients with primary ONSM. This well-illustrated book will prove invaluable to all practitioners who encounter primary ONSM in their clinical work.





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Dreamweaver 8 Design and Construction

Dreamweaver 8 Design and Construction

Paperback: 295 pages
Data: January 1, 2006
Format: CHM
Description: You're a beginner who wants to design a state-of-the-art family web site. You've just started a new job, and you need to learn Dreamweaver fast. Or maybe you're a professional who's been using another program but is now switching to Macromedia's leading web design tool. Learning Dreamweaver 8 gets you up to speed, quickly and efficiently.

Straightforwardly practical, with speed as the by-word, this hands-on guide focuses on the best practices for constructing both interactive and static web sites. While explaining core concepts clearly and thoroughly, so that beginners have a solid conceptural and technical foundation, it cuts through the clutter that might slow down a beginner tackling a subject as vast as web design and a tool as robust as Dreamweaver. Dreamweaver 8 Design and Construction emphasizes learning by doing, with short, task-oriented chapters that demonstrate theory by presenting design solutions and explaining the principles that make them work. Plenty of screen shots, illustrations, and sample layouts accompany rapid prototyping techniques for site production.

Marc Campbell has been building web sites since 1997-for everything from comic book fan communities to state government portals and e-commerce applications. A Macromedia Certified Dreamweaver Developer and beta tester, he has taught web design to students at all levels and has written eight books on the subject.

Sidebars in Dreamweaver 8 Design and Construction allow readers to decide how deeply they want to delve into the subject. "Best Bets" offer bottom-line recommendations for those who want to skip the general discussion, while "Behind the Scenes" sidebars provide more in-depth looks at particular topics for those who want more detail. Absolute beginner or faux debutante, you'll learn proven procedures for quickly building Dreamweaver sites.




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Grammar and Punctuation, Grade 3

Grammar and Punctuation, Grade 3

Paperback: 112 pages
Data: March 2002
Format: PDF
Description: Teach grammar and punctuation skills sequentially with Grammar and Punctuation series. Each book includes: 25 rule charts followed by three activity sheets for practicing the rule




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Creating Cool Web Sites with HTML, XHTML, and CSS

Creating Cool Web Sites with HTML, XHTML, and CSS

Paperback: 432 pages
Data: May 7, 2004
Format: PDF
Description: * Walks readers through the process of creating a basic Web site from scratch using HMTL, the basis for billions of Web pages, and then jazzing it up with advanced techniques from the author's award-winning sites
* This updated edition features new material that shows readers how to attract visitors to a site and keep them there, including new JavaScript examples and coverage of cascading style sheets and XHTML, technologies that make building successful Web sites even easier
* Also features exciting new tips and tricks for beginning and advanced users, as well as more expanded examples and samples for users to incorporate in their own sites
* The book moves from basic design and deployment to advanced page layout strategies, showing how to spice up new or existing sites with sound, video, and animation





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Comparative Toxicogenomics, Volume 2 (Advances in Experimental Biology)

Comparative Toxicogenomics, Volume 2 (Advances in Experimental Biology)

Paperback: 352 pages
Data: August 12, 2008
Format: PDF
Description: Toxicogenomics analyses the activity of a particular toxin or chemical substance on living tissue based upon a profiling of its known effects on genetic material. Toxicogenomics is important because it may enhance understanding of mechanisms of toxicity, cellular defence systems, and drug action. If this technique is proven to work, it could be used in a similar way for toxicology and toxin-determination to DNA-testing in the forensic identification of individuals.

Comparative Toxicogenomics provides a timely overview of current achievements and future areas of development including a review of some of the first really fruitful studies made in this area.

* Provides a review of some of the first really fruitful studies made in this area.

* Covers different organisms ranging from humans to model species and environmental sentinels so researchers can see how this technique has been used across different organisms and compare the results of each.

* The chapters transect research interests from identification of toxic action to environmental monitoring providing a broad view of the area increasing its attractiveness to researchers working in a variety of specialties.



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CSS Cookbook

CSS Cookbook

Paperback: 252 pages
Data: August 2004
Format: CHM
Description: Cascading Style Sheets (CSS) are a powerful way to enrich the presentation of HTML-based web pages, allowing web authors to give their pages a more sophisticated look and more structure. CSS's compact file size helps web pages load quickly, and by allowing changes made in one place to be applied across the entire document, CSS can save hours of tedious changing and updating. But to leverage the full power of CSS, web authors first have to sift through CSS theory to find practical solutions that resolve real-world problems. Web authors can waste hours and earn ulcers trying to find answers to those all-too-common dilemmas that crop up with each project. The CSS Cookbook cuts straight through the theory to provide hundreds of useful examples and CSS code recipes that web authors can use immediately to format their web pages. The time saved by a single one of these recipes will make its cover price money well-spent. But the CSS Cookbook provides more than quick code solutions to pressing problems. The explanation that accompanies each recipe enables readers to customize the formatting for their specific purposes, and shows why the solution works, so you can adapt these techniques to other situations. Recipes range from the basics that every web author needs to code concoctions that will take your web pages to new levels. Reflecting CSS2, the latest specification, and including topics that range from basic web typography and page layout to techniques for formatting lists, forms, and tables, it is easy to see why the CSS Cookbook is regarded as an excellent companion to Cascading Style Sheets: The Definitive Guide and a must-have resource for any web author who has even considered using CSS.




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Pump User's Handbook: Life Extension, Second Edition


Pump User's Handbook: Life Extension, Second Edition

Paperback: 477 pages
Data: January 18, 2006
Format: PDF
Description: Now available in its fully revised second edition, this practical guide explains how you can achieve consistently superior run lengths, low maintenance expenditures, and unexcelled safety and reliability in all of your pump applications. Written by two practicing engineers whose combined 80-year working careers included all conceivable facets of pumping technology, this handbook conveys in detail what facilities must do to rapidly accomplish both superior performance and low life-cycle cost for pumps of all types and sizes. Aimed at operating technicians, maintenance professionals, project engineers, reliability engineers and managers, the book is intended for every job function that comes in contact with process pumps. Utilities, power generation facilities, pulp and paper plants, consumer product manufacturers, pharmaceutical plants, mining operations, chemical and petrochemical plants, municipal works, oil and gas pipelines, and oil refineries are among those that can significantly profit from implementingthe guidelines described in this unique, experience-based text.




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CSS Web Design For Dummies

CSS Web Design For Dummies

Paperback: 380 pages
Data: March 18, 2005
Format: PDF
Description: * Cascading Style Sheets (CSS) is a Web markup standard that allows Web designers to define the appearance and position of a Web page using special dynamic effects
* This book is the perfect beginner reference, showing those new to CSS how to design Web pages and implement numerous useful CSS effects available
* Seasoned For Dummies author Richard Mansfield explains how CSS can streamline and speed up Web development
* Explains how to take control of the many elements in a Web page, integrate CSS into new or existing sites, choose the best coding techniques, and execute advanced visual effects such as transitions
* U Features a special discussion on browser incompatibility issues involving CSS and how to solve potential problems




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Bike, Scooter, and Chopper Projects for the Evil Genius

Bike, Scooter, and Chopper Projects for the Evil Genius

Paperback: 300 pages
Data: May 12, 2008
Format: PDF
Description: CREATE RADICAL NEW RIDES WITH THESE OUTLANDISH PROJECTS!

Want to take your evil talents on the road? Bike, Scooter, and Chopper Projects for the Evil Genius has everything you need to morph your old, unwanted wheels into fabulous, fully functional vehicles. Now you can fuel your artistic side, conserve energy, and get where you need to go with serious attitude!

Dozens of pictures throughout the building process help you create these rad rides, some that you power yourself and some that will propel you for extensive distances with just the push of a button, running on inexpensive power obtained from a wall socket or the sun. Each project can be modified, mixed together, and customized, enabling you to create literally hundreds of new devices-the only limit is your imagination!

Features illustrated instructions and plans for more than 13 highly detailed projects, all of which can be built using easily available parts and a few basic tools.
Shows you how to completely dismantle a standard bicycle in order to twist it into something much more evil.
Gives you alternative design ideas that leave room for you to mix or change the projects to suit your own evil agenda.
Learn new skills and look cool - this book is for everyone with a desire to chop and create. Garage hackers unite!

Regardless of your skill level, Bike, Scooter, and Chopper Projects for the Evil Genius will arm you with the skills you need in order to churn out your very own evil rides. Have a look at what is on our Evil Genius drawing board…




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HTML in 10 Steps or Less

HTML in 10 Steps or Less

Paperback: 576 pages
Data: December 26, 2003
Format: PDF
Description: If you are building your own Web pages and need HTML solutions fast, then this book is for you–whether you’re new to Web site authoring or you need a quick refresher on how to create a table. Open the book and you’ll discover clear, easy-to-follow instructions for more than 250 key HTML Web tasks, each presented in ten quick steps–or less. Easy-to-navigate pages, lots of screen shots, and to-the-point directions guide you through every common (and not so common) HTML challenge–and help you get more done in less time.
* Each solution is ten steps–or less–to help you get the job done fast
* Self-contained two-page spreads deliver the answers you need–without flipping pages
* A no-fluff approach focuses on helping you achieve results
* A resource packed with useful and fun ways to get the most out of HTML
* Companion Web site provides additional detailed XHTML, hexadecimal color usage, and Web site planning references, * pointers to useful Web HTML references, and code samples for download



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Display Interfaces: Fundamentals & Standards

Display Interfaces: Fundamentals & Standards

Paperback: 350 pages
Data: June 15, 2002
Format: PDF
Description: Display technology is evolving at an impressive rate with LCD and flat panel technologies gaining an increasing market share over traditional CRT display applications. Focusing on the development of new industry standards, this timely exposition of display systems and applications covers display timings, interfaces, specifications, measurement procedures and all forms of display control and identification.
* Reviews interface and graphics subsystem standards, including FPDI (Flat Panel Display Interface), P&D (Plug and Display) and Intel's Digital Video Interface (DVI)
* Compares and contrasts current and future developments of television and computer industry standards
* Describes the major new display system applications (HDTV, notebook computer, cellphone, cockpit instrumentation etc) and illustrates how user needs have dictated technological requirements (eg power, size and bistability)
* Provides an accessible treatment of current and future display device development, including guidance on selecting devices gor particular applications

Designed to meet the needs of professionals using and implementing display technologies and as a reference for those developing new display systems, this text is a valuable resource for display technology developers and system integrators, video graphics interface engineers and professionals. The comprehensive coverage of this leading edge topic makes it also of interest to postgraduate students in Computer Science and Electrical Engineering.



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Windows Forms Programming in C#


Windows Forms Programming in C#

Paperback: 681 pages
Data: August 29, 2003
Format: CHM
Description: Everything changes in the Microsoft .NET Framework and the C# language, including the creation of graphical user interfaces (GUIs). Windows Forms Programming in C# explains the Windows Forms (WinForms) environment to programmers who have some experience with .NET programming, and in the process (thanks to a clear and deliberate expository style) reveals a lot about .NET to less experienced developers. The overall effect is that almost every reader comes away with better knowledge of .NET, not just its user-interface libraries and behaviors.

Author Chris Sells takes care to balance code samples with explanatory text, meaning that most chapters take on a characteristic "code, explanation, effect" style (in which "effect" is usually documented with a screen shot). This approach is effective, and serves both to answer "How do I..." questions and inspire "I should give that a try!" exploration. Once in a while, callouts will link two or more screen shots with a sample of code, graphically illustrating how code affects the appearance of a form and how it's represented in the Visual Studio development environment. On top of his clear teaching style, Sells calls attention to workarounds for shortcomings in the .NET environment (particularly where similar limitations don't exist in Microsoft Foundation Classes), helping to improve programmer productivity in the growing .NET environment.



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Functions of a Complex Variable: Theory and Technique

Functions of a Complex Variable: Theory and Technique

Paperback: 438 pages
Data: July 14, 2005
Format: PDF
Description: Functions of a complex variable are used to solve applications in various branches of mathematics, science, and engineering. Functions of a Complex Variable: Theory and Technique is a book in a special category of influential classics because it is based on the authors’ extensive experience in modeling complicated situations and providing analytic solutions. The book makes available to readers a comprehensive range of these analytical techniques based upon complex variable theory. Proficiency in these techniques requires practice. The authors provide many exercises, incorporating them into the body of the text. By completing a substantial number of these exercises, the reader will more fully benefit from this book. Based on graduate courses in applied mathematics, Functions of a Complex Variable: Theory and Technique is intended for applied mathematicians, scientists, engineers, and senior or graduate-level students who have advanced knowledge in calculus and are interested in such subjects as complex variable theory, function theory, mathematical methods, advanced engineering mathematics, and mathematical physics.



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Macromedia Flash MX 2004 ActionScript Bible

Macromedia Flash MX 2004 ActionScript Bible

Paperback: 938 pages
Data: February 23, 2004
Format: PDF
Description: * Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content
* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2)
* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool





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First Thousand Words in Arabic: With Easy Pronunciation Guide


First Thousand Words in Arabic: With Easy Pronunciation Guide

Paperback: 64 pages
Data: April 2004
Format: DJVU
Description: "First 1000 Words" is a picture reference book with numerous scenes similar to the picture on the cover of the book. Even though this appears to be a children's book, I recommend it to adults who are trying to learn Arabic, too.

All of the words in the book are nouns, so a more appropriate title might be "First 1000 Nouns in Arabic". The book is really easy to use. Under each picture is the arabic word (in Arabic script). Beneath that is the English transliteration. This is helpful if you don't know how to read Arabic script or aren't very good at is. For example, under the picture of a fish, you will find the Arabic script, then the tansliteration of fish in Arabic, which is "samak".

A glossary in the back of the book helps you easily locate the word you might be looking for and to clear up any confusion caused by a picture that could mean two or more things, like a picture of a wall, the word beneath the picture could be the word for "brick" or for "wall". The glossary eliminate this confusion.



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Flash 5 Bible

Flash 5 Bible

Paperback: 1300 pages
Data: February 15, 2001
Format: PDF
Description: Enhanced and revised edition of the bestseller! 1000f what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.



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Modular Algorithms in Symbolic Summation and Symbolic Integration

Modular Algorithms in Symbolic Summation and Symbolic Integration

Paperback: 224 pages
Data: January 12, 2005
Format: PDF
Description: This book brings together two streams of computer algebra: symbolic summation and integration on the one hand, and fast algorithmics on the other hand.

In symbolic integration and summation, not too many algorithms with analyzed run times are known, and until now the mathematically oriented world of integration and summation and the computer science world of algorithm analysis have not had much to say to each other.

The progress presented in this work towards overcoming this situation is threefold:
- a clear framework for algorithm analysis with the appropriate parameters is provided,
- modular algorithmic techniques are introduced in this area, and
- almost optimal algorithms are presented for the basic problems.




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Experimental and Efficient Algorithms: 4th International Workshop, WEA 2005, Santorini Island, Greece, May 10-13, 2005, Proceedings

Experimental and Efficient Algorithms: 4th International Workshop, WEA 2005, Santorini Island, Greece, May 10-13, 2005, Proceedings

Paperback: 624 pages
Data: June 23, 2005
Format: PDF
Description: This book constitutes the refereed proceedings of the 4th International Workshop on Experimental and Efficient Algorithms, WEA 2005, held in Santorini Island, Greece in May 2005.

The 47 revised full papers and 7 revised short papers presented together with extended abstracts of 3 invited talks were carefully reviewed and selected from 176 submissions. The book is devoted to the design, analysis, implementation, experimental evaluation, and engineering of efficient algorithms. Among the application areas addressed are most fields applying advanced algorithmic techniques, such as combinatorial optimization, approximation, graph theory, discrete mathematics, scheduling, searching, sorting, string matching, coding, networking, data mining, data analysis, etc.


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Adobe Photoshop 7 Fast & Easy

Adobe Photoshop 7 Fast & Easy

Paperback: 536 pages
Data: August 22, 2002
Format: PDF
Description: While Adobe has made Photoshop increasingly easier for the beginner to create and customize professional-looking designs, users still require a guide to fully utulize Photoshop's many features. This book walks the reader through the sometimes intimidating and overwhelming feature set of Photoshop by presenting tasks in concise steps complemented by clear illustrations. Readers will learn key tasks includiing creating new images, editing images from other sources such as scanner or digital camera, adding effects, prepping images for Web use, and much more. This book presents informatino in a format that's appealing for beginning users who want clear steps for Photoshop operations and for more intermediate users who want a fast introduction to the new version of the software.


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