
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts ?and a knowledge of how they can be implemented in a particular programming language ?is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
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In a first course in Computer Science, the primary goal is to teach the fundamentals of the field. Basic concepts are introduced with the help of a programming language that is often viewed as simply a medium through which algorithms are expressed. From that perspective, it does not matter which language is used in an introductory course, because any would suffice. In practice, however, the language can have a profound impact on the students’ learning experience. First, the style of the language constrains the way and the order in which topics can be introduced. Further, the language taught in the first course must support the rest of the curriculum. For these reasons and more, a language-defined text is an important component in an introductory course.
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